Tools programmer – Irvine, CA, USA
Tools are a huge part of our production pipeline. We spend a lot of resources and effort on them to make sure the people making our games can iterate as quickly as possible on their work and not have to deal with many of the complexities
involved in game development.
You need to have experience in tools and UI programming as well as strong math skills (linear algebra, trig, matrix/quaternion math). You also need to be fluent in C++, experience with the Maya SDK, MEL, Python and coding plug-ins
for 3D-modeling packages a plus.
You need a passion for creating and perfecting user-friendly workflow solutions for artists and designers. You need to be self-motivated with a strong work ethic and have excellent oral and written communication skills.
At least 5 years of programming experience in game development is required
