Technical Artist – Los Angeles, CA, USA

Job Responsibilities Include:

  • Work closely with the art, engineering and animation teams to help bring an exciting and visually compellinglook to the title through technical ability
  • Implement new technical methods to help increase quality and efficiency for studio pipelines
  • Write tools as needed for the team and work on game debugging
  • Perform character rigging
  • Deliver high quality, bug free work often within aggressive deadlines

Required:

  • Expert knowledge of Maya, Photoshop and After Effects with a deep understanding of fluid software
  • Experience in C++, Visual Studio and UnrealScript
  • Ability to work with complex shaders
  • Strong optimization talents
  • Unreal Engine 3 experience
  • Excellent time management skills andan ability to succeed with minimal supervision
  • Ability to be flexible within a very creative yet dynamic working environment
  • Work successfully with multiple team members in an extremely collaborative environment, being flexible across multiple disciplines and assisting others wherever possible
  • At least 2 years as a technical artist in the games industry, having shipped at least 1 title in that role

Preferred:

  • Strong 2D artistic skills with strong 3D skills as an additional bonus
  • A forward thinking approach to solving problems, able to arrive at unconventional solutions as needed
  • A love of games with a true understanding of what helps to make them visually exciting and memorable, especially from a technical level

Apply Now

Leave a Reply