New Position just in Principal SW Dev Engineer x 2 – Seattle, WA, USA

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You’re a principal developer with a stellar track record and you love to learn and tackle new challenges. You’re excited to collaborate directly with artists and designers in a game development-savvy studio to build and iterate on prototypes to achieve
our creative vision. You have a deep area of expertise and the ability to apply it to new technology and business areas. You’re looking to make significant contributions to the early stages of a project with huge growth potential.

Qualifications
7+ years of professional development experience in C/C++, with multiple shipped products or titles under your belt
Strong problem solving and algorithm development skills
Excellent debugging and optimization skills working in a multi-threaded environment
Passion for games, technology, and/or amazing user experiences
Self-motivated and comfortable dealing with the ambiguity of V1 and incubation work
Strong verbal and written communication skills
Expert in one or more technology domains – Computer vision, rendering, GPU programming, console development, multiple hardware platforms, low-level development, natural user interfaces…
Bachelors in Computer Science or related field, or equivalent
Demonstrated technical leadership experience

Bonus skills
Strong background in 3D and other applied mathematics
Significant contributions to AAA shipped titles
Experience with C#, Unreal Engine, Unreal Script
Advanced degree in computer science or related field
Startup experience, first version product, or similar demonstrated background working in a greenfield area
Demonstrated management experience

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New Position just in iPhone Game Developer – Bangalore, India

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Positions Available iPhone Game Developer

Number of open positions 2

Role Description - Involved in development of high quality games for the iOS and
other upcoming mobile platforms.
- Development on Unity game engine
- Focus on reusable and organized code
- Deliver complete work outputs as per the design doc, quality
standards and specs within time & schedule
- Should develop a complete game independently and also be a
good team member

Educational Qualification BE/MCA/BTech or higher

Years of experience 2+ years of game programming experience.

Critical Skill sets - Experience in game development is a must. Should have worked
on at least 2 released iOS or Smart phone games.
- Experience with object oriented programming
- Strong knowledge of C, C++, C#, OpenGL and 3D Maths
- Experience with iOS Platform & SDK , Objective C, Xcode and
development on Mac OS
- Experience with one or more scripting languages like Lua,
JavaScript
- Good analytical and aptitude skills , with good fundamentals of
Mathematics and Physics
- Solid understanding of 2D/3D graphics used in games
- Knowledge about Game development techniques and development
life cycle.
- Knowledge and application of analysis and design techniques
- Knowledge and application / dissemination of new technologies
and techniques
- Experience with Unity Platform is a plus.
- Exposure to other Mobile platforms like Android is a plus.

Soft Skill sets - Passion for games
- Super Creative
- Penchant to learn and adapt to new technologies and techniques
- Responsible, mature and dependable
- Organized in work
- Process oriented
- Requires little supervision
- Team Player

Target companies to

source from

Disqualifiers

Salary Cap

Date July 29th 2011

Additional information Along with your resume, please send samples or links to your

required previous work samples / games developed

Apply Now

Looking for Sr. Software Engineer – Singapore

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Summary: The Games Senior Software Engineer is responsible to develop software for games or technologies in support of game development.
Responsibilities:

  • Provide engineering expertise to develop games or technologies in support of games. This may include design, authoring, adapting, maintaining, profiling, debugging, documenting, and support of tools and portions of in-game systems.
  • Provide a task list and schedule for work assigned. These should be complete and reasonably accurate.  Inform others when assigned work on the schedule is at risk.
  • Work with artists, level designers, programmers and other team members that define and implement task details.
  • Ability to work independently but seeks help when needed.
  • Participate in the sharing of ideas and exploration of new practices to continually improve the quality of software development for the Company.
  • Maintain a professional attitude during all stages of development.
  • Excel as a team member and strive to maximize team and departmental performance.

Qualifications:

  • Must have at least 6+ years of professional engineering experience.
  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
  • Experience in object-oriented design and implementation.
  • Demonstrated knowledge of good software engineering practices.
  • Excellent level of proficiency with C++ (Visual C++ highly recommended).
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Experience in one or more of the following areas: Tools Development, Physics, Graphics, VFX, Gameplay, Networking, Audio
  • Experience with console development is a plus
  • Experience with assembler (MIPS, VU Code), scripting languages (Perl, Python, Lua) and interpreted languages (C#, Java) is a plus.

Non-technical skills:

  • Excellent verbal and written communication skills.
  • Excellent detail-oriented, problem solving skills. Candidate must be able to quickly identify issues and resolve them.
  • Project management skills demonstrated by the ability to define tasks in a well organized manner, based on proper resource and time management.
  • Ability to work in a dynamic and collaborative team environment.
  • Excellent decision making capabilities.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Demonstrates dependability and commitment to projects/tasks.

Apply Now

We are looking for Senior FX Artist – Singapore

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The Senior FX Artist will design, and create visual effects which can include such elements for both environment, character, in game actions and graphic interfaces for a variety of gaming platforms.

Job Description:

  • Designs; creates images, elements; effects in line with the art direction set for the Project.
  • Assists on coding; providing support; documentation for tools created.
  • Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics ; particle instancing/flocking.
  • Creatively solve problems ; work with other departments to achieve goals of art direction.
  • Solve major and minor problems independently
  • Strong ability for communication with colleagues and production
  • Strong artistic vision ; ability to be creative.
  • Strong sense of design ; composition.
  • Strong understanding of Animation ; how things should look, feel ; move.
  • Some experience writing scripts and/or programming is preferred.
  • Ability to multi-task.
  • Prioritize tasks.
  • Work on tasks independently and efficiently.
  • Patient, willing to answer questions ; mentor other artists.
  • Stays abreast of current technologies ; attempt to implement them effectively.

Requirements:

  • Must have ingame VFX creation experience, having completed several game development cycles and have worked on shipped titles.
  • 5 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects.
  • Experience with high end 3D software – Maya preferred.
  • An understanding of art asset creation for game development
  • Must have strong visual and technical skills.
  • Ability to work collaboratively in a high-end software and production environment.
  • Experience in scripting (MEL, Python) and/or programming is necessary.
  • An understanding of physical dynamics and natural phenomena is key.

Apply Now

We are looking for Art Lead – Singapore

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Position Summary:
The Art Lead is responsible for the overall visual look of a project on multiple platforms, and coordinating and supervising the efforts of artists to achieve the highest artistic quality. The Art Lead oversees the work of concept artists, character artists, environment artists, animators, FX artists, and UI designers and makes sure it all cohesively fits into visually compelling games. The Art Lead will work closely with multiple Producers and Technical Directors at defining art schedules, quality art milestone deliverables, and works with internal Leads on establishing standard procedures and expectations.

Primary Responsibilities:

  • Establishing visual direction of developed projects.
  • Supervision and guidance of all artists, including risk analysis, task assignment, Art Design Requirements etc.
  • Work with the Producers/ Technical Directors to schedule and track centralized art efforts.
  • Meet project deadlines / milestones as set by studio.
  • Mentor artists in best practices/ processes.
  • Active due diligence review of development teams for art quality standards.
  • Active review of game milestone deliveries across multiple projects for art quality standards.
  • Assist / oversee outsource initiatives if needed.

Education, Experience and Skills:

  • Six or more years experience in the creation and delivery of state-of-the-art, performance-minded games required.
  • Two AAA in-game credits as Art Lead
  • Proven project management skills required.
  • Ability to work independently and to be self-directing.
  • Excellent team and communication skills required.
  • BFA preferred.
  • A passion for gaming required.
  • Prior experience leading a team of artists is a must.
  • A significant contribution as an Art Lead/Director on at least two games strongly preferred.
  • Excel as a team player and strive to maximize team/department performance
  • Demonstrated ability to supervise the work of a creative team.
  • Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering)
  • Good understanding of different Art Tools (Photoshop, Z-Brush, Maya etc.)
  • Excellent organizational, communication, and interpersonal skills.
  • Ability to prioritize one’s own tasks and tasks of others.
  • Outstanding coaching and motivational skills
  • Must be responsive to deadlines and work well under pressure.
  • Demonstrated ability to mentor less experienced artists

Apply Now

New position just in Network Architect – Singapore

Summary: The Games Software Engineer is responsible to develop server software and infrastructure for games or technologies in support of game development.
Responsibilities:

  • Provide engineering expertise to develop large scale (web applications/social games). This may include designing, authoring, adapting, maintaining, profiling, debugging, documenting, and creating supporting tools.
  • Provide a task list and schedule for work assigned. These should be complete and reasonably accurate.  Inform others when assigned work on the schedule is at risk.
  • Work with artists, designers, programmers and other team members that define and implement task details.
  • Ability to work independently but seeks help when needed.
  • Participate in the sharing of ideas and exploration of new practices to continually improve the quality of software development for the Company.
  • Maintain a professional attitude during all stages of development.
  • Excel as a team member and strive to maximize team and departmental performance.

Qualifications:

  • Must have at least 2 years of professional experience as a network architect, or similar role.
  • Must have experience with Unix and PHP. Python experience is a plus
  • Must have experience with Load Balancing, DNS, Cloud Deployment, Database Management
  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
  • Demonstrated knowledge of good software engineering practices.
  • Experience with SQL/memcache. NoSQL experience is a bonus
  • Familiarity with Apache
  • Experience creating and working with RESTful APIs.

Non-technical skills:

  • Excellent verbal and written communication skills.
  • Excellent detail-oriented, problem solving skills. Candidate must be able to quickly identify issues and resolve them.
  • Project management skills demonstrated by the ability to define tasks in a well organized manner, based on proper resource and time management.
  • Ability to work in a dynamic and collaborative team environment.
  • Excellent decision making capabilities.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Demonstrates dependability and commitment to projects/tasks.

Apply Now

New position just in Senior Gameplay Programmer – Seattle, WA, USA

Please let us know if you or anyone you know might be interested in this

As a member of our team, you will be working with a group of passionate, dedicated people, excited about making AAA titles.  We are working with a major publisher on an unannounced multi platform title using Unreal Engine 3.  As a gameplay programmer you will be responsible for collaborating with designers to bring their ideas to life.  While at the same time working with the entire team to make sure our game is as fun as it could possibly be.

Responsibilities:

  • Design, implement, and support core gameplay systems and technologies.
  • Work closely with designers to ensure vision is fully achieved.
  • Mentor other programmers (if applicable)
  • Work closely with producers and lead engineer to ensure schedule is kept up to date, and features are delivered on time.

Experience:

  • 5+ years professional coding experience, at least one shipped title
  • Fluency in C++
  • Solid 3D math skills
  • Passion for games and gameplay development
  • Bachelor Degree in Computer Science, Math or Engineering
  • Familiarity with Unreal Engine 3 a plus
  • Familiarity working with consoles a plus

Apply Now

We are looking for Tools Programmer – Seattle, WA, USA

Please let us know if you or anyone you know might be interested in this

As a member of our team, you will be working with a group of passionate, dedicated people, excited about making AAA titles.  We are working with a major publisher on an unannounced multi platform title using Unreal Engine 3.  As a tools programmer you will be responsible for developing and maintaining current and future tools used by content creators.

Responsibilities:

  • Develop new Tools to improve content creators workflow and iteration time.
  • Work closely with content creators to improve current tools and workflow.
  • Work closely with engineers to identify areas needing tools work.
  • Work closely with producers and lead engineer to ensure schedule is kept up to date, and features are delivered on time.

Experience:

  • Bachelor Degree in Computer Science, Math or Engineering
  • 2+ years industry experience
  • Fluency in C++
  • Solid 3D math skills
  • Passion for tools development
  • Passion for usability and systems design
  • Familiarity with Unreal Engine 3, WxWidgets a plus
  • Familiarity with Maya/Mel script/FBX a plus
  • Familiarity with Python a plus
  • Familiarity working with consoles a plus

Apply Now

We are looking for Service Reliability Engineer – Vancouver, BC, Canada

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Location: Dublin or Vancouver
Contract Type: FT Permanent

Overview:
The Service Reliability Engineering Group manage more than 1300 servers used to host Demonware’s on-line services, supporting some of the most popular computer games in the world today.

Responsibilities :

    • Managing infrastructure; tracking and scheduling the following:
    • OS/OS vendor updates
    • Network equipment software/firmware updates
    • Demonware software updates (based on packaging and documentation from DevOps team)
    • External tools/service updates (e.g. Hadoop)
    • Adding/removing hardware to/from service clusters
  • Monitoring and metrics
    • Ensure monitoring and metrics systems are operational
    • Ensure configuration for monitoring and metric systems are up to date
  • Problems and outages
  • Second-line support to the front-line operations team

Essential:

  • Administration experience of Debian and Red Hat based Linux servers
  • Can work under high pressure
  • Quick learner
  • Very comfortable working with Linux based systems
  • Good understanding of database technologies
  • Able to automate every task he or she does
  • Strong scripting skills; Unix shell programming and at ideally at least one of perl, python or ruby
  • Should know how to script tasks involving SQL, XML and network operations in a Linux environment
  • Strong analytical / troubleshooting skills
  • Excellent written and verbal communications skills
  • Ability to spend up to 1 week per month on call

Desired:

  • Experience of Windows Servers
  • In-depth knowledge of IP based networking
  • Administration of services on Linux servers (Apache, Postfix, MySQL etc.)
  • SQL databases – MySQL preferred
  • Web services development (e.g. XML-RPC, REST)

Benefits include:
Excellent salary (DOE) w/ annual salary and performance review, medical insurance, pension contributions, generous annual bonus, flexible working practices, paid holidays

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We are looking for Conceptual User Interface Artist – Eugene, OR, USA

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Our client is looking for an experienced User Interface Artist with a passion for quality and an eagerness to work in a world-class game development studio. We pride ourselves on collaborative teamwork, open communication, and our commitment to the highest quality in both our products and our reputation. The ideal User Interface Artist has strong 2D concept creation and painting skills, a keen sense of design and aesthetics with regard to game interfaces and graphic elements.

Responsibilities:

  • Conceptualize, mock up and create final UI & graphic design assets.
  • Collaborate with the Art Director and design team to ensure that the user interface meets functionality and visual requirements.
  • Meet given deadlines.

Qualifications:

  • Excellent drawing skills in both traditional and digital formats
  • Excellent Photoshop, Illustrator and Flash skills
  • Familiarity with game development and the capacity to create a user interface which is both functional and visually appealing.
  • A background and understanding of art design and principles, including but not limited to; color theory and composition.
  • Ability to prototype and iterate rapidly.
  • Self-motivated, with a strong work ethic.
  • Strong communication skills
  • Ability to give and take direction constructively

Apply Now