We are looking for Senior FX Artist – Singapore
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The Senior FX Artist will design, and create visual effects which can include such elements for both environment, character, in game actions and graphic interfaces for a variety of gaming platforms.
Job Description:
- Designs; creates images, elements; effects in line with the art direction set for the Project.
- Assists on coding; providing support; documentation for tools created.
- Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics ; particle instancing/flocking.
- Creatively solve problems ; work with other departments to achieve goals of art direction.
- Solve major and minor problems independently
- Strong ability for communication with colleagues and production
- Strong artistic vision ; ability to be creative.
- Strong sense of design ; composition.
- Strong understanding of Animation ; how things should look, feel ; move.
- Some experience writing scripts and/or programming is preferred.
- Ability to multi-task.
- Prioritize tasks.
- Work on tasks independently and efficiently.
- Patient, willing to answer questions ; mentor other artists.
- Stays abreast of current technologies ; attempt to implement them effectively.
Requirements:
- Must have ingame VFX creation experience, having completed several game development cycles and have worked on shipped titles.
- 5 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects.
- Experience with high end 3D software – Maya preferred.
- An understanding of art asset creation for game development
- Must have strong visual and technical skills.
- Ability to work collaboratively in a high-end software and production environment.
- Experience in scripting (MEL, Python) and/or programming is necessary.
- An understanding of physical dynamics and natural phenomena is key.
We are looking for Art Lead – Singapore
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Position Summary:
The Art Lead is responsible for the overall visual look of a project on multiple platforms, and coordinating and supervising the efforts of artists to achieve the highest artistic quality. The Art Lead oversees the work of concept artists, character artists, environment artists, animators, FX artists, and UI designers and makes sure it all cohesively fits into visually compelling games. The Art Lead will work closely with multiple Producers and Technical Directors at defining art schedules, quality art milestone deliverables, and works with internal Leads on establishing standard procedures and expectations.
Primary Responsibilities:
- Establishing visual direction of developed projects.
- Supervision and guidance of all artists, including risk analysis, task assignment, Art Design Requirements etc.
- Work with the Producers/ Technical Directors to schedule and track centralized art efforts.
- Meet project deadlines / milestones as set by studio.
- Mentor artists in best practices/ processes.
- Active due diligence review of development teams for art quality standards.
- Active review of game milestone deliveries across multiple projects for art quality standards.
- Assist / oversee outsource initiatives if needed.
Education, Experience and Skills:
- Six or more years experience in the creation and delivery of state-of-the-art, performance-minded games required.
- Two AAA in-game credits as Art Lead
- Proven project management skills required.
- Ability to work independently and to be self-directing.
- Excellent team and communication skills required.
- BFA preferred.
- A passion for gaming required.
- Prior experience leading a team of artists is a must.
- A significant contribution as an Art Lead/Director on at least two games strongly preferred.
- Excel as a team player and strive to maximize team/department performance
- Demonstrated ability to supervise the work of a creative team.
- Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering)
- Good understanding of different Art Tools (Photoshop, Z-Brush, Maya etc.)
- Excellent organizational, communication, and interpersonal skills.
- Ability to prioritize one’s own tasks and tasks of others.
- Outstanding coaching and motivational skills
- Must be responsive to deadlines and work well under pressure.
- Demonstrated ability to mentor less experienced artists
We are looking for Conceptual User Interface Artist – Eugene, OR, USA
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Our client is looking for an experienced User Interface Artist with a passion for quality and an eagerness to work in a world-class game development studio. We pride ourselves on collaborative teamwork, open communication, and our commitment to the highest quality in both our products and our reputation. The ideal User Interface Artist has strong 2D concept creation and painting skills, a keen sense of design and aesthetics with regard to game interfaces and graphic elements.
Responsibilities:
- Conceptualize, mock up and create final UI & graphic design assets.
- Collaborate with the Art Director and design team to ensure that the user interface meets functionality and visual requirements.
- Meet given deadlines.
Qualifications:
- Excellent drawing skills in both traditional and digital formats
- Excellent Photoshop, Illustrator and Flash skills
- Familiarity with game development and the capacity to create a user interface which is both functional and visually appealing.
- A background and understanding of art design and principles, including but not limited to; color theory and composition.
- Ability to prototype and iterate rapidly.
- Self-motivated, with a strong work ethic.
- Strong communication skills
- Ability to give and take direction constructively
Looking for Character Artist – Eugene, OR, USA
Please let us know if you or anyone you know might be interested in this
Our client is looking for an experienced Character Artist with a passion for quality and an eagerness to work in a world-class game development studio. We pride ourselves on collaborative teamwork, open communication, and our commitment to the highest quality in both our products and our reputation. The ideal Character Artist creates high caliber and visually stimulating creatures and characters.Responsibilities:
Requirements:
Bonus Points:
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New position just in Art Director – Sugar Land, TX, USA
Please let us know if you or anyone you know might be interested in this
Description
Art Director – very much Art focused –.single handedly creates the vision of the game. Someone who can be hands on and give the final look for the product and not just an Art Director who can do scheduling, budgeting, recruitment etc.
Candidates must consider this as a career move where they get to become an integral part of their organization. They will be working on Multiple projects – this is not a hire for a single project to be supervised. Timegate has been a successful independent studio for 12 years and running in their 13th year.
Section 8 Prejudice is a Timegate property. They created the IP and published the title for both retail and digital. They now can consider themselves as a competitor to others and can deliver on Very big high budget projects. They just invested in half a million dollars on motion capture software which is readily available now to work with.
Salary range – very competitive with market. Adel wants nothing but the best for this so is ready to spend the money if the candidate is worth it.
Benefits
- Competitive salaries
- Fully paid medical and dental benefits
- Fully paid life insurance and disability policy
- Relocation Assistance Program (That’s right, we help you move!)
- 401K Plan
- Up to two and a half weeks of company holidays
- Monthly company events and outings
We are looking for Art Director – Singapore
Please let us know if you or anyone you know might be interested in this
We are managing a large recruitment campaign for a leading game developer in Singapore who are looking to hire Art director to work on exciting iPad, iPhone, Android and Facebook games. They are looking for Art Director at all levels who might be interested in relocating from India to Singapore
Our client is a Singapore based mobile game development studio, with an energetic team of mobile gaming geniuses who are mad and passionate about developing fun Smartphone games. Evolving aggressively with time and having an excellent vision, They will be having their very own Social Gaming Network, connecting Fans across the world into an exciting and innovative community. It is a platform for multiplayer, micro transaction and innovative reward systems and having fun together in the digital world.
Working location
SingaporeOffice (Town)
We are looking for a Technical Artist – Redmond,WA, USA
Please let us know if you or anyone you know might be interested in this
We are looking for a highly-qualified candidate for the position of Senior Technical Artist. The Senior Technical Artist will play a significant role in establishing and maintaining the production pipelines. The ideal candidate will be able to work collaboratively with Art and Development teams to help bring our story alive and push the medium forward.
Job responsibilities
• Eliminate technical obstacles from the content team’s day-to-day workflows.
• Collaborate with Art and Engineering to develop content pipelines, tools & procedures.
• Proactively identify new technologies and techniques that will improve the quality of the tools and/or experience.
• Anticipate dependencies, inefficiencies and risks within the project and propose mitigation or contingency plans as appropriate.
• Find solutions to production challenges as they arise.
• Design, develop, support and test proprietary tools for art content creation.
• Create new HLSL/GLSL shader functionality.
• Collaborate with Art and Test teams to raise run-time art content quality and efficiency in engine.
• Establish guidelines and write process documents for art content creation.
• Create and maintain documentation for the tools used in art content creation.
• Support and train Artists using internally developed tools and piplelines.
Qualifications/Skills
• 5+ years of experience on commercial film/game projects or related fields in real-time graphics.
• In depth knowledge of major art packages
• Strong understanding of Maya and MEL
New position just in – Effects Artist for Redmond, USA
Please let us know if you or anyone you know might be interested in this
RESPONSIBILITIES
Work with the Art Director and engineers to create exciting and impactful special effects, including explosions, weapon impacts, smoke, fire, sparks, weather, liquid, atmosphere, and whatever else the needs of the experience demand
Work alone or with designers, artists and animators to populate the world with special effects and particles
Create and render offline particle and simulation animations for use in real time
Understand and respect the performance limitations of real time environments
Work closely with Effects engineers and scripters
Excellent communication, time-management and organizational skills
Actively accepts and provide feedback from other artists
Task driven, self-motivated, proactive
Works well under deadline
QUALIFICATIONS/SKILLS
Art-related degree and/or comparable professional experience
Exceptional visual and technical understanding of effect and particle generation in real and non real-time renderers.
Proficient in Photoshop, Maya, 3D Max or XSI
Proficiency in other offline simulation and rendering technologies a plus
We are looking for a Senior Character Artist for Seattle, USA
Please let us know if you or anyone you know might be interested in this,
JOB RESPONSIBILITIES
- Create high quality, cleanly sculpted 3D assets capable of elegantly deforming and holding to the Art direction and style of the product.
- Support design in creating high end, quality visual content to promote game-play.
- To mentor and train more junior level character artists and assist in documentation of best practices.
- Ensure that the high-quality bar established by the Art Director and Lead Artist is maintained by themselves and their team.
- To report daily to the Lead Artist with progress as well as participate in peer review.
JOB REQUIREMENTS
- BA in art or related field or equivalent experience.
- Contributed to multiple shipped titles.
- 5+ years experience in the industry.
- Multiple published games preferably 360 or PS3.
- Proven excellence in artistic judgment and skill.
- Proven ability to effectively communicate verbally as well as visually.
- At least 5+ years experience with Photoshop and/or Painter.
- At least 5+ years experience with industry standard 3-D package (3D Studio Max preferred but Maya, XSI acceptable.)
- Strong modeling and texturing skills.
- Solid understanding of shaders and strong UV layout skills.
- Solid experience and understanding of art pipelines.
- Ability to adapt to new technology.
- Solid organization skills with adherence to optimization and asset management.
- Solid understanding of form, shape, structure and silhouette.
- Excellent ability to self-manage and meet deadlines.
- Willingness to accept direction and provide guidance to coworkers.
- Ability to collaborate productively with others and embrace change.
- Must have an active, passionate interest in current video games.
- Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail.
We are looking for a UI Artist / Designer to work on a huge Xbox360/PS3 shooter game – Madison, WI, USA
Please let us know if you or anyone you know might be interested in this,
UI Artist / Designer:
- Work with Art Director/Lead Artist to define visual standards/systems for the UI and ensure vision is consistent.
- Excel in Photoshop, Flash and have a working knowledge of Illustrator.
- Design, create, and collaborate with Programming dept. to implement all aspects of UI properly and creatively in proprietary system.
- Create quick mock-ups of designs in Photoshop for approval and finalization of assets.
- Design effective page flows, page layouts, and general UI organization.
- Ability to provide creative and simple solutions to complicated design requirements
- Develop in Flash .SWF content files that integrate and function with Game engine code via Flash Actionscripting.
Ideally:
- Solid experience in the games and/or entertainment markets.
- At least 1 shipped title with UI experience and graphic design skills with a strong portfolio demonstrating these skills.
- Associates degree, Bachelor’s degree in Arts, Graphic Arts, or related field.
- Working experience/knowledge with Scaleform a plus.
The contract duration will be 5 to 7 months. Can be longer based on the project.
They prefer someone to work onsite, however they will consider a person to work remotely if they are really strong and have genuine reasons why they cannot move
